Light No Fire was introduced by Hello Games, the studio behind No Man’s Sky, at The Game Awards event. While maintaining its core procedural production, exploration, base building and multiplayer elements, it transitions from science fiction to fantasy and promises players a world as wide as the real world. This ambitious initiative is generating excitement, but there is a point of caution given the studio’s history.
Against the feeling of loneliness and vastness of No Man’s Sky’s universe, “Light No Fire” aims to focus on the theme of cooperation and friendship, emphasizing players sharing adventures with their friends. It invites you to explore a fantasy world full of encounters.
It is impossible to exaggerate the magnitude of “Light No Fire”. It offers an open world as big as the Real World. In gaming terms, it’s an impressive concept, as exploring anywhere in Microsoft Flight Simulator feels like finding an Assassin’s Creed map around you. While other games have embarked on a similar journey, it’s not easy to understand the boldness of this mission.
Sean Murray, founder of Hello Games, explained that they want to create a world and that they want this world to exceed the diversity of the Earth. They promise a world of giant mountains, deep rivers, canyons, continents and vast oceans. This world will be a borderless open world, a place without borders, a place where players can live their adventures together.
A Detailed, Vivid World
Unlike the often desolate planets of No Man’s Sky, “Light No Fire” aims to present a more detailed, vibrant and realistic environment. Verticality plays a big role, with giant mountains allowing players to see the rivers and valleys below, increasing the sense of adventure.
Shared and Persistent
“Light No Fire” will be a customized world that allows a certain number of players to interact simultaneously. However, this world will endure, reflecting everyone’s actions. Players will discover bases built and named monuments by others, leaving a lasting mark on the world.
A Remarkable Story
Of course, given Hello Games ‘ history, doubts arise as to how such big promises will pan out. Can the massive world provide a fun gaming experience or will it become boringly repetitive? Will discovering a new creature, artifact, or location hold meaning among countless productions scattered across a landscape so vast it is almost impossible to comprehend? Was this game previously designed for No Man’s Sky fans, even though the setting has changed?
The concept of “Light No Fire” is certainly fascinating, but there are concerns about its execution. Will the massive world translate into an enjoyable gaming experience or a repetitive challenge? Will it be meaningful to discover new elements, or will it be just another production in a vast landscape that is almost impossible to grasp? Is this game primarily designed for No Man’s Sky fans, even with the setting change?
While the potential is tempting, we can’t wait to see how satisfying a final product “Light No Fire” will turn out to be. While we wait for its release, we’re reminded to remember to keep our optimism in check and our expectations realistic.